MUI Autodocs: Group.mui

Copyright © 1998, Stefan Stuntz




Group.mui Background

        Group class is responsible for the complete layout
        of a MUI window. A group may contain any number of
        child objects, maybe buttons, cycle gadgets or
        even other groups.

        Some attributes of group class define how the children
        of a group are layouted. You can e.g. tell your group
        to place its children horizontally (in a row) or
        vertically (in a column). Since every MUI object knows
        about its minimum and maximum dimensions, group class
        has everything it needs to do that job.

        More sophisticated layout is possible by assigning
        different weights to objects in a group or by
        making a group two-dimensional.

        Beneath the layout issues, a group object passes
        attributes and methods through to all of its
        children. Thus, you can talk and listen to any
        child of a group by talking and listening to the
        group itself.



Group.mui Attributes

    Attribute                           Ver ISG Type
    ----------------------------------- --- --- --------------------
    MUIA_Group_ActivePage               V5  ISG LONG
    MUIA_Group_Child                    V4  I.. Object *
    MUIA_Group_ChildList                V4  ..G struct List *
    MUIA_Group_Columns                  V4  IS. LONG
    MUIA_Group_Forward                  V11 .S. BOOL
    MUIA_Group_Horiz                    V4  I.. BOOL
    MUIA_Group_HorizSpacing             V4  ISG LONG
    MUIA_Group_LayoutHook               V11 I.. struct Hook *
    MUIA_Group_PageMode                 V5  I.. BOOL
    MUIA_Group_Rows                     V4  IS. LONG
    MUIA_Group_SameHeight               V4  I.. BOOL
    MUIA_Group_SameSize                 V4  I.. BOOL
    MUIA_Group_SameWidth                V4  I.. BOOL
    MUIA_Group_Spacing                  V4  IS. LONG
    MUIA_Group_VertSpacing              V4  ISG LONG



Group.mui Methods

    Method                              Ver
    ----------------------------------- ---
    MUIM_Group_ExitChange               V11 
    MUIM_Group_InitChange               V11 
    MUIM_Group_Sort                     V4  


MUIA_Group_ActivePage


    NAME
        MUIA_Group_ActivePage -- (V5 ) [ISG], LONG

    SPECIAL INPUTS
        MUIV_Group_ActivePage_First
        MUIV_Group_ActivePage_Last
        MUIV_Group_ActivePage_Prev
        MUIV_Group_ActivePage_Next
        MUIV_Group_ActivePage_Advance

    FUNCTION
        Set (or get) the active page of a page group.
        Only this active page is displayed, all others
        are hidden.

        The value may range from 0 (for the first child)
        to numchildren-1 (for the last child). Children are
        adressed in the order of creation:

        PageGroup,
           Child, Page_0_Object,
           Child, Page_1_Object,
           Child, Page_2_Object,
           Child, Page_3_Object,
           End;

        Note: You may *never* supply an incorrect page value!

    SEE ALSO
        MUIA_Group_PageMode


MUIA_Group_Child


    NAME
        MUIA_Group_Child -- (V4 ) [I..], Object *

    FUNCTION
        You supply a pointer to a previously created MUI object
        here. This object will be treated as child of the group,
        the group is responsible for positioning the object.

        Of course you can specify any number of child objects,
        limited only by available memory.

        Normally, the value for a MUIA_Group_Child tag is
        a direct call to another MUI_NewObject(), children
        are generated "on the fly".

        When a group is disposed, all of its children will also
        get deleted. If you supply a NULL pointer as child,
        the group object will fail and previously dispose all
        valid children found in the taglist.

        This behaviour makes it possible to generate a complete
        application within one single (but long) MUI_NewObject()
        call. Error checking is not necessary since every error,
        even if it occurs in a very deep nesting level, will
        cause the complete call to fail without leaving back
        any previously created object.

   EXAMPLES
        Please have a look at some of the supplied example
        programs.

   SEE ALSO
        MUIA_Group_Horiz


MUIA_Group_ChildList


    NAME
        MUIA_Group_ChildList -- (V4 ) [..G], struct List *

    FUNCTION
        This attribute returns a pointer to a struct List in which
        a group manages its children.

        The only thing you are allowed to do with this list is
        to traverse through the children. You *must* use
        intuition.library/NextObject() for this purpose!

        Never add or remove member directly, use the 
        OM_ADDMEMBER/OM_REMMEMBER methods instead!

    SEE ALSO
        MUIA_Group_Child


MUIA_Group_Columns


    NAME
        MUIA_Group_Columns -- (V4 ) [IS.], LONG

    FUNCTION
        Indicate number of columns in a two dimensional group.
        If you use this tag, the total number of children must
        be dividable by the number of columns.

        The children will be positioned in a two dimensional
        array, e.g. allowing easy creation of button fields
        (maybe for calculator).

        The children in your taglist are always read line 
        by line.

        When MUI layouts two-dimensional groups, it does
        actually two layout calculations, one for the rows
        and one the columns. Parameters like weights and
        dimensions are handled this way:

        - the minimum width of a column/row is the maximum
          minimum width of all objects in this column/row.

        - the maximum width of a column/row is the minimum
          maximum width of all objects in this column/row.

        - the weight of a column/row is the sum of all
          objects in this column/row.

        Actually, there is no difference if you use
        MUIA_Group_Columns or MUIA_Group_Rows.

    EXAMPLE

        /* group of labeled string gadgets */

        GroupObject,
           MUIA_Group_Columns, 2,
           MUIA_Group_Child  , label1,
           MUIA_Group_Child  , string1,
           MUIA_Group_Child  , label2,
           MUIA_Group_Child  , string2,
           MUIA_Group_Child  , label3,
           MUIA_Group_Child  , string3,
           ...
           End;

    SEE ALSO
        MUIA_Group_Rows, MUIA_Group_Horiz


MUIA_Group_Forward


    NAME
        MUIA_Group_Forward -- (V11) [.S.], BOOL

    FUNCTION
        yet undocumented, please complain in mailing list :)

    BUGS

    SEE ALSO


MUIA_Group_Horiz


    NAME
        MUIA_Group_Horiz -- (V4 ) [I..], BOOL

    FUNCTION
        Boolean value to indicate whether the objects in
        this group shall be layouted horizontally or
        vertically. Defaults to FALSE.

        This is the easy way of telling your group how
        it has to look like. If you want two-dimensional
        groups, you have to use MUIA_Group_Columns
        or MUIA_Group_Rows.

    EXAMPLE
        GroupObject,
           MUIA_Group_Horiz, TRUE,
           MUIA_Group_Child, obj1,
           MUIA_Group_Child, obj2,
           MUIA_Group_Child, obj3,
           End;

    SEE ALSO
        MUIA_Group_Columns, MUIA_Group_Rows, MUIA_Group_Child


MUIA_Group_HorizSpacing


    NAME
        MUIA_Group_HorizSpacing -- (V4 ) [ISG], LONG

    FUNCTION
        Number of pixels to be inserted between horizontal
        elements of a group.

        Please use this tag wisely, you will override the
        user's prefered default setting!

    SEE ALSO
        MUIA_Group_Spacing, MUIA_Group_VertSpacing


MUIA_Group_LayoutHook


    NAME
        MUIA_Group_LayoutHook -- (V11) [I..], struct Hook *

    FUNCTION
        Since version 11 of muimaster.library, you have the
        ability to customize the way objects are placed in a
        group. Altough MUI features a very powerful builtin
        layout algorithm which serves well for almost all
        GUI related purposes, it might sometimes become
        handy to override this with custom code.

        Imagine you want to build a multimedia document
        viewer which contains text objects, bitmap objects
        and buttons. An easy way for doing this is to simply
        create a sub class of group class which contains all
        the documents elements as MUI objects and which
        specifies a custom layout hook for the parent group.
        This hook is then responsible for placing the
        objects within the bounds of the parent group.

        As soon as you specify a MUIA_Group_LayoutHook, the
        builtin layout calculation is skipped and your hook
        is called whenever MUI needs some information.
        Register A2 will contain a pointer to the parent
        group object and register A1 will contain a pointer
        to a struct MUI_LayoutMsg. The lm_Type field of
        this structure determines which kind of action MUI
        wants you to perform (see below), the lm_Children
        field is a pointer to a list of your groups
        children. By traversing through list list with the
        intuition function NextObject(), you can retrieve
        the children of the group.

        If lm_Type == MUILM_ASKMINMAX, MUI wants you to
        calculate your groups minimum, maximum and default
        sizes. At this time, the children of your group have
        already been asked for their dimensions. This allows
        you to traverse through the list of children and do
        some calculations depending on their min/max sizes.
        Use the macros _minwidth(child), _maxwidth(child),
        _minheight(child), _maxheight(child) for this
        purpose. Place the result of your calculations in
        the structure lm_MinMax of the MUI_LayoutMsg and
        exit your hook with a return value of 0.

        If lm_Type == MUILM_LAYOUT, MUI has already placed
        the group object somewhere in a window and now wants
        you to place the children of this group. You have to
        traverse through the child list and calculate
        positions and sizes for each child. Use the function
        MUI_Layout() to tell the child where it should
        appear. You have to make sure that you don't place
        child objects outside of the parent group and you
        should generally avoid overlapping objects. Return
        TRUE if all children are placed, return FALSE if you
        were for some reasons unable to place your children.

        If your previous min/max calculations were correct,
        your algorithms should not have problems to place
        all the children in the rectangle defined by the
        parent group. Its size will never be smaller as your
        specified minimum dimensions and never be larger as
        your specified maximum dimensions.

        If your group is a virtual group, the width
        and height your layout hook receives are as big as
        the *visible* part of the virtual group. In this
        case, you are allowed to position your objects
        outside of the visible part, i.e. you are not
        limited to keep your objects inside the given width
        and height. Place them where you wish and set
        lm_Layout.Width and lm_Layout.Height to the width
        and height you really need for your objects before
        exiting. The virtual width and height of your group
        will be adjusted accordingly.

    EXAMPLE
        see MUI demo program Layout.c

    SEE ALSO
        muimaster.library/MUI_Layout()


MUIA_Group_PageMode


    NAME
        MUIA_Group_PageMode -- (V5 ) [I..], BOOL

    FUNCTION
        Settings this attribute to TRUE makes the current group a page
        group. Page groups always display only one of their children.
        Which one can be adjusted with the MUIA_Group_ActivePage
        attribute.

        Imagine you have a preferences window with several different
        pages, e.g. the MUI preferences with object, frame, image,
        font, screen, keyboard and system prefs. Instead of one
        separate window for each group, you could put all pages into
        a page group and have a cycle gadget for page switching.
        This will make your program easier to use since the user
        won't have to handle a lot of windows. However, he will not
        be able to work with more than one page at the same time.

        Sizes are calculated as follows:

        The minimum width/height of a page group is the maximum
        minimum width/height of all its children.

        The maximum width/height of a page group is the minimum
        maximum width/height of all its children.

        When the maximum width/height of a child in a page group is
        smaller than the minimum width/height of the page group
        (since it contains another child with big minimum width/height),
        the child be centered.

        Page groups are not limited in depth, children of a page
        group may of course be other page groups.

        If you want to have a gadget only visible under certain
        conditions, you could make a page group containing this
        gadget and an empty rectangle object.

        If you want TAB cycling for the objects in a page group,
        simply include all objects in the cycle chain (as if
        they all were visible at the same time).

    EXAMPLE
        demo program "Pages.c"

    SEE ALSO
        MUIA_Group_ActivePage


MUIA_Group_Rows


    NAME
        MUIA_Group_Rows -- (V4 ) [IS.], LONG

    FUNCTION
        Indicate number of rows in a two dimensional group.
        If you use this tag, the total number of children must
        be dividable by the number of rows.

        The children will be positioned in a two dimensional
        array, e.g. allowing easy creation of button fields
        (maybe for calculator).

        The children in your taglist are always read line
        by line.

        When MUI layouts two-dimensional groups, it does
        actually two layout calculations, one for the rows
        and one the columns. Parameters like weights and
        dimensions are handled this way:

        - the minimum width of a column/row is the maximum
          minimum width of all objects in this column/row.

        - the maximum width of a column/row is the minimum
          maximum width of all objects in this column/row.

        - the weight of a column/row is the sum of all
          objects in this column/row.

        Actually, there is no difference if you use
        MUIA_Group_Columns or MUIA_Group_Rows.

    SEE ALSO
        MUIA_Group_Columns, MUIA_Group_Horiz


MUIA_Group_SameHeight


    NAME
        MUIA_Group_SameHeight -- (V4 ) [I..], BOOL

    FUNCTION
        Boolean value to indicate that all children of this
        group shall have the same height.

    BUGS
        Up to version 5 of groupclass, using MUIA_Group_SameHeight
        could make objects larger than their maximum height. This
        has been fixed for version 6.

    SEE ALSO
        MUIA_Group_SameSize, MUIA_Group_SameWidth


MUIA_Group_SameSize


    NAME
        MUIA_Group_SameSize -- (V4 ) [I..], BOOL

    FUNCTION
        This is a shorthand for MUIA_Group_SameWidth and
        MUIA_Group_SameHeight, it sets both of these
        attributes at once.

        Using MUIA_Group_SameSize, you won't need to think
        if your group is horizontal or vertical, both
        cases are handled automatically.

        Forcing all objects of a group to be the same size
        is e.g. useful for a row of buttons. It's visually
        more attractive when these buttons have equal sizes
        instead of being just as big as the text within.

    BUGS
        Up to version 5 of groupclass, using MUIA_Group_SameSize
        could make objects larger than their maximum size. This
        has been fixed for version 6.

    EXAMPLE

        /* three buttons, same size */

        GroupObject,
           MUIA_Group_Horiz   , TRUE,
           MUIA_Group_SameSize, TRUE,
           MUIA_Group_Child   , but1,
           MUIA_Group_Child   , but2,
           MUIA_Group_Child   , but3,
           End;

    SEE ALSO
        MUIA_Group_SameWidth, MUIA_Group_SameHeight


MUIA_Group_SameWidth


    NAME
        MUIA_Group_SameWidth -- (V4 ) [I..], BOOL

    FUNCTION
        Boolean value to indicate that all children of this
        group shall have the same width.

    BUGS
        Up to version 5 of groupclass, using MUIA_Group_SameWidth
        could make objects larger than their maximum width. This
        has been fixed for version 6.

    SEE ALSO
        MUIA_Group_SameSize, MUIA_Group_SameHeight


MUIA_Group_Spacing


    NAME
        MUIA_Group_Spacing -- (V4 ) [IS.], LONG

    FUNCTION
        This is a shorthand for MUIA_Group_HorizSpacing and
        MUIA_Group_VertSpacing, it sets both of these
        attributes at once.

        Using MUIA_Group_Spacing, you won't need to think
        if your group is horizontal or vertical, both
        cases are handled automatically.

        Note that setting a spacing value for a group
        overrides the user's default settings. Please
        use it only if you have a good reason.

    EXAMPLE

        /* no space between obj1 and obj2: */

        GroupObject,
           MUIA_Group_Horiz  , TRUE,
           MUIA_Group_Spacing, 0,
           MUIA_Group_Child  , obj1,
           MUIA_Group_Child  , obj2,
           End;

    SEE ALSO
        MUIA_Group_HorizSpacing, MUIA_Group_VertSpacing


MUIA_Group_VertSpacing


    NAME
        MUIA_Group_VertSpacing -- (V4 ) [ISG], LONG

    FUNCTION
        Number of pixels to be inserted between vertical
        elements of a group.

        Please use this tag wisely, you will override the
        user's prefered default setting!

    SEE ALSO
        MUIA_Group_Spacing, MUIA_Group_HorizSpacing


MUIM_Group_ExitChange


    NAME
        MUIM_Group_ExitChange (V11)

    SYNOPSIS
        DoMethod(obj,MUIM_Group_ExitChange);

    FUNCTION
        Terminates MUIM_Group_InitChange state.

    SEE ALSO
        MUIM_Group_InitChange


MUIM_Group_InitChange


    NAME
        MUIM_Group_InitChange (V11)

    SYNOPSIS
        DoMethod(obj,MUIM_Group_InitChange);

    FUNCTION
        Prepares a group for dynamic adding/removing of objects.
        MUI 3 offers the possibility to dynamically add/remove
        children from groups, even when the window that contains
        these objects is currently open. To be able to do this,
        you must first put the group into a special "exchange"
        state by using this method. Then, you can add/remove
        children at will. If you're done, use MUIM_Group_ExitChange
        to make MUI recalculate the display.

    RESULT
        returns NULL on failure.

    EXAMPLE
        /* remove two children, add another one */

        if (DoMethod(group,MUIM_Group_InitChange))
        {
           DoMethod(group,OM_REMMEMBER,somechild);
           DoMethod(group,OM_REMMEMBER,somechild2);

           DoMethod(group,OM_ADDMEMBER,somenewchild);

           DoMethod(group,MUIM_Group_ExitChange);
        }

    SEE ALSO
        MUIM_Group_ExitChange


MUIM_Group_Sort


    NAME
        MUIM_Group_Sort (V4 )

    SYNOPSIS
        DoMethod(obj,MUIM_Group_Sort,Object *obj[1]);

    FUNCTION
        This method rearranges the order of the children stored in
        a group object.

    INPUTS
        - all objects of the group, terminated by NULL.

    RESULT
        The result value is currently undefined.

    NOTES
        You must always pass all objects of your group!

    EXAMPLE
                hgr = HGroup,
                        Child, o1 = ...,
                        Child, o2 = ...,
                        Child, o3 = ...,
                        Child, o4 = ...,
                        End;

                DoMethod(hgr,MUIM_Group_Sort,o4,o3,o2,o1,NULL);





© 1998, Stefan Stuntz [MUI Homepage] [Autodoc Index] [Feedback] Updated: 22-Feb-98